
This is my first playthrough ever and the game is gorgeous to be behold. I’ll be playing this all through the Holidays! The only way I have found that the game successfully remembers your custom option settings is to adjust them before you start a new game and then proceed. I tried this several times thinking I made a mistake and that I failed to save the custom settings before exiting the options menu, but the issue persisted. Well, once you load the save, the game reverts to the original settings for everything you just changed in the options menu. So I change the camera control to “Invert X and Y Axes” and load up my existing game save. For whatever reason, the game defaults camera control to inverted, but it considers this to be the “Normal” control scheme. You need to restart the game and enter the options menu from the intro screen. To begin with, you can’t do this while in game. I started a new game last night and after 30 minutes of playing, decided I wanted to change the camera control and the voice levels.
#OKAMI PS2 CONTROLS PS4#
Frame rate was solid at 30fps.A word to the wise for PS4 players: If you want to change any of the options in the game such as camera control or sound levels do it BEFORE you start a new game. It was a relatively easy game, I died 0 times but it was somewhat difficult at times don’t get me wrong. That game excelled at keeping environments, puzzles, enemies and abilities new and fresh. The dungeons and puzzles were so diversified. It got me frustrated on multiple occasions. I disliked the 3D platforming, it felt too floaty and imprecise. Almost every time a new enemy appeared I was like, what the hell is that thing? And where’s the front? Same goes for the bosses, my god those were cool. The enemies… Wow! the enemies, their design is like nothing I have ever seen before, so creative it’s totally crazy, you have to see it to believe it. That same weapon will be used in a totally different way depending on the position it is equipped. Every weapon can be in the primary position or the sub.

There was a good variety of weapons to use and different ways to combine them. Once I got multiple brush techniques it became very versatile and fun to use. So it’s kind of a weird feeling that I had, not wanting to play but then really enjoying playing… The combat was quite unique and surprisingly quite good. On the other hand, once I was back into it, I was really enjoying myself quite a bit and it was hard to stop. Could be just me but I wasn’t eager to return to the world of Okami unfortunately. It took me a while to beat that game because I often didn’t feel like getting back into the game. There was a mega load of text dialogues, way too much in my opinion. I’d say the game could’ve been shortened a bit. It was quite long actually, felt like it was dragging. The story was okay, it was somewhat entertaining but not more than that. Fits well with the game and Japanese theme.

The music is quite good but nothing more than that. The colours are so rich and it looks incredible on the OLED screen of the Nintendo Switch. The colours are so Okami This game is insanely beautiful, probably the prettiest game I have ever seen. Okami This game is insanely beautiful, probably the prettiest game I have ever seen. Highly recommend this for any player old or young. While in 2006 they would have probably brought this game down with sub-par voic acting, the decision to use incoherent mumbles to represent character voices is the only part of this game that hasn't aged well for me. This is still a masterpiece to me but unfortunately I have one complaint, a lack of voice acting. Best part of this situation is how this game has aged, the graphics have ages surprisingly well, the crazy world of Nippon is still unbelievably entertaining with each character as unique and interesting as the next, the combat is still entertaining with you getting creative and utilizing your brush abilities in sync with hack and slash mechanics, and the music is as wonderful as ever. Much to my surprise this claim was not unfounded, and this game provided one of my most enjoyable gaming experiences on the PS2, and I find it to be kind of funny that playing it on a Nintendo system today it feels more like Zelda than the latest release (LZBOTW, not the LZLA remaster). Much to my Back in 2006 when this was first released I remember this being marketed as the PS2's Zelda, and I purchased it out of curiosity. Back in 2006 when this was first released I remember this being marketed as the PS2's Zelda, and I purchased it out of curiosity. Players can bring the game to a pause and call up a canvas, where the player can draw onto the screen, either using the left analog stick on the DualShock controller, or pointing with the Wii Remote, Joy-Con, Touchscreen, or PlayStation Move controller in subsequent ports.
